Skyrim Creation Kit Change Armor Slot
Tips for figuring out what's causing your issues! Community Discussions based around various themes.Making Mods. Everything you need to know about the Creation Kit! Modding Skyrim: Modder's Edition Use this and the CK Wiki together to start creating!Talking Mods.Hop in and chat with other members of the community!General Rules. I created a custom follower NPC via Skyrim's Creation Kit and I also downloaded some custom armor for it. I can find both the NPC and the armor files in the Creation Kit. Is there a way to set the custom armor as it's default armor? I don't see the files under my NPC's Inventory (Default Outfit) menu bar, but the armor is listed under the Armor's tab. I can also give the armor to the NPC.
- 2Skyrim Body parts numbers
- 3Setting the body slot in Skyrim
Overview
This guide includes all the body slots available for armours in Skyrim and their standard usage. Some of them are already used by Bethesda. In the case of slots not used in vanilla game, this guide indicates the reference usage that has been set by consensus between modders.
In Skyrim you need to set the body slot used by a piece or armour in two places: In the Dismemberment data of the nif file; In the Armor addon and Armor items in the Creation Kit; IMPORTANT: The body slot you set in the nif file and in the CK must be the same, or your armour will be invisible in game. Load your.esp file in the Creation Kit Open up windows for the Armor and ArmorAddOn Properties of your new item Below is an example of the Armor and ArmorAddOn properties of a pair of Angel Wings which I want to be able to wear as a completely new body object. Creation Kit: available on Steam (Menu option View - Tools and then select Creation Kit) Setting the body slot in the nif file Load the mesh into NifSkope Select the BSDismemberSkinInstance node of one of the NiTriShape nodes of your armour as shown in picture Adjusting the dismemberment data.
Skyrim Body parts numbers
Body slots used by Bethesda
This is the list of the body parts used by Bethesda and named in the Creation Kit:
- 30 - head
- 31 - hair
- 32 - body (full)
- 33 - hands
- 34 - forearms
- 35 - amulet
- 36 - ring
- 37 - feet
- 38 - calves
- 39 - shield
- 40 - tail
- 41 - long hair
- 42 - circlet
- 43 - ears
- 50 - decapitated head
- 51 - decapitate
- 61 - FX01
Other body parts that exist in vanilla nif models
- 44 - Used in bloodied dragon heads, so it is free for NPCs
- 45 - Used in bloodied dragon wings, so it is free for NPCs
- 47 - Used in bloodied dragon tails, so it is free for NPCs
- 130 - Used in helmetts that conceal the whole head and neck inside
- 131 - Used in open faced helmetshoods (Also the nightingale hood)
- 141 - Disables Hair Geometry like 131 and 31
- 142 - Used in circlets
- 143 - Disabled Ear geometry to prevent clipping issues?
- 150 - The gore that covers a decapitated head neck
- 230 - Neck, where 130 and this meets is the decapitation point of the neck
Free body slots and reference usage
- 44 - face/mouth
- 45 - neck (like a cape, scarf, or shawl, neck-tie etc)
- 46 - chest primary or outergarment
- 47 - back (like a backpack/wings etc)
- 48 - misc/FX (use for anything that doesnt fit in the list)
- 49 - pelvis primary or outergarment
- 52 - pelvis secondary or undergarment
- 53 - leg primary or outergarment or right leg
- 54 - leg secondary or undergarment or leftt leg
- 55 - face alternate or jewelry
- 56 - chest secondary or undergarment
- 57 - shoulder
- 58 - arm secondary or undergarment or left arm
- 59 - arm primary or outergarment or right arm
- 60 - misc/FX (use for anything that doesnt fit in the list)
Setting the body slot in Skyrim
In Skyrim you need to set the body slot used by a piece or armour in two places:
Skyrim Creation Kit Change Armor Slots
- In the Dismemberment data of the nif file
- In the Armor addon and Armor items in the Creation Kit
IMPORTANT: The body slot you set in the nif file and in the CK must be the same, or your armour will be invisible in game.
Skyrim Creation Kit Change Armor Slot Machine
Required tools
- Nifskope: latest NifSkope version.
- Creation Kit: available on Steam (Menu option View -> Tools and then select Creation Kit)
Setting the body slot in the nif file
- Load the mesh into NifSkope
- Select the BSDismemberSkinInstance node of one of the NiTriShape nodes of your armour as shown in picture Adjusting the dismemberment data.
- In the Block details section expand the Partitions property.
- Expand the second Partitions property.
- Make sure that the Part Flag property has bloth flags selected: PF_EDITOR_VISIBLE and PF_START_NET_BONESET. If not, double click and select both flags from the drop down list.
- The Body Part property will contain one or more of the body parts ypu've created in Blender (BP_TORSO, BP_LEFTLEG or BP_RIGHTARM). Double click on these values and change them to:
- From BP_TORSO to 32
- From BP_RIGHTARM to 34
- From BP_LEFTLEG to 37
- Repeat this steps for all the BSDismemberSkinInstance nodes of all the NiTriShape nodes of your armour.
- Save the nif file.
Setting the body slot in the CK
- Load the esp file containing your armour in the CK
- Set the body slot in the Armor addon:
- Find the armour addon you want to modify and double click on it to open the screen showing its properties.
- Set the Biped Object for the Armor addon: the selected objects in this list are the dismemberment parts that form your armour. For armour covering the body you usually will select 32-Body, 34-Forearms and 38-Calves. For boots, you will select 37-Feet. Note that the number before the name is the same number you wrote in the Skin partition nodes of the nif file.
- Set the body slot in the Armor:
- Find the armour you want to modify and double click on it to open the screen showing its properties.
- Set the Biped Object for the Armor: the slot used by your armour when equipped.